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- --------------------------------------------------
- -- Created By: Petar
-
-
- AIBehaviour.BaboonIdle = {
- Name = "BaboonIdle",
-
-
- ---------------------------------------------
- OnPlayerSeen = function( self, entity, fDistance )
- -- called when the enemy sees a living player
-
-
- entity:SelectPipe(0,"mutant_screwed_attack");
- -- bellow and howl
- entity:InsertSubpipe(0,"mutant_shared_bellowhowl");
-
- end,
- ---------------------------------------------
- OnEnemyMemory = function( self, entity )
- -- called when the enemy can no longer see its foe, but remembers where it saw it last
- end,
- ---------------------------------------------
- OnInterestingSoundHeard = function( self, entity )
- -- called when the enemy hears an interesting sound
- end,
- ---------------------------------------------
- OnThreateningSoundHeard = function( self, entity )
- -- called when the enemy hears a scary sound
- end,
- ---------------------------------------------
- OnReload = function( self, entity )
- -- called when the enemy goes into automatic reload after its clip is empty
- end,
- ---------------------------------------------
- OnGroupMemberDied = function( self, entity )
- -- called when a member of the group dies
- end,
- ---------------------------------------------
- OnNoHidingPlace = function( self, entity, sender )
- -- called when no hiding place can be found with the specified parameters
- end,
- ---------------------------------------------
- OnReceivingDamage = function ( self, entity, sender)
- -- called when the enemy is damaged
- end,
- --------------------------------------------------
- OnBulletRain = function ( self, entity, sender)
- -- called when the enemy detects bullet trails around him
- end,
- --------------------------------------------------
- MAKE_BELLOW_HOWL_ANIMATION = function ( self, entity, sender)
- entity:InsertAnimationPipe("idle05");
- end,
-
- }